Motion texture using symmetric property and graphcut algorithm

In this paper, a novel motion texture approach is presented for synthesizing long character motion (e.g., kungfu) that is similar to the original short input motion. First, a new motion with repeated frames is generated by exploiting the symmetric properties of the frames and reversing the motion se...

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Bibliographic Details
Published inJournal of Zhejiang University. A. Science Vol. 7; no. 7; pp. 1107 - 1114
Main Authors Shen, Jian-bing, Jin, Xiao-gang, Zhou, Chuan, Zhao, Han-li
Format Journal Article
LanguageEnglish
Published State Key Lab of CAD & CG, Zhejiang University, Hangzhou 310027, China 01.07.2006
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Summary:In this paper, a novel motion texture approach is presented for synthesizing long character motion (e.g., kungfu) that is similar to the original short input motion. First, a new motion with repeated frames is generated by exploiting the symmetric properties of the frames and reversing the motion sequence playback in a given motion sequence. Then, the order of the above motion sequence is rearranged by putting the start and the end frames together. The graphcut algorithm is used to seamlessly synthesize the transition between the start and the end frames, which is noted as graphcut-based motion-texton. Finally, we utilize the motion-textons to synthesize long motion texture, which can be patched together like the image texture synthesis method using graphcut algorithm, and automatically form a long motion texture endlessly. Our approach is demonstrated by synthesizing the long kungfu motion texture without visual artifacts, together with post-processing including our new developed graphcut-based motion blending and Poisson-based motion smoothing techniques.
Bibliography:TP391.4
Motion capture, Motion texture, Character animation, Graphcut
33-1236/O4
ISSN:1673-565X
1862-1775
DOI:10.1631/jzus.2006.A1107