ANALYSIS OF THE USE OF VIRTUAL REALITY TECHNOLOGY IN GAMIFIED LEARNING
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Published in | The Turkish online journal of design, art and communication Vol. CTC; no. 2019; pp. 293 - 303 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
01.12.2019
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Online Access | Get full text |
ISSN | 2146-5193 2146-5193 |
DOI | 10.7456/ctc_2019_25 |
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ISSN: | 2146-5193 2146-5193 |
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DOI: | 10.7456/ctc_2019_25 |