ANALYSIS OF THE USE OF VIRTUAL REALITY TECHNOLOGY IN GAMIFIED LEARNING

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Bibliographic Details
Published inThe Turkish online journal of design, art and communication Vol. CTC; no. 2019; pp. 293 - 303
Main Authors YENGİN, Deniz, BAYRAK, Tamer
Format Journal Article
LanguageEnglish
Published 01.12.2019
Online AccessGet full text
ISSN2146-5193
2146-5193
DOI10.7456/ctc_2019_25

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ISSN:2146-5193
2146-5193
DOI:10.7456/ctc_2019_25