A low-power 3D rendering engine with two texture units and 29-Mb embedded DRAM for 3G multimedia terminals

A low-power three-dimensional (3-D) rendering engine with two texture units and 29-Mb embedded DRAM is designed and integrated into an LSI for mobile third-generation (3G) multimedia terminals. Bilinear MIPMAP texture-mapped 3-D graphics can be realized with the help of low-power pipeline structure,...

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Bibliographic Details
Published inIEEE journal of solid-state circuits Vol. 39; no. 7; pp. 1101 - 1109
Main Authors Woo, R., Sungdae Choi, Ju-Ho Sohn, Seong-Jun Song, Young-Don Bae, Hoi-Jun Yoo
Format Journal Article
LanguageEnglish
Published New York IEEE 01.07.2004
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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Summary:A low-power three-dimensional (3-D) rendering engine with two texture units and 29-Mb embedded DRAM is designed and integrated into an LSI for mobile third-generation (3G) multimedia terminals. Bilinear MIPMAP texture-mapped 3-D graphics can be realized with the help of low-power pipeline structure, optimization of datapath, extensive clock gating, texture address alignment, and the distributed activation of embedded DRAM. The scalable performance reaches up to 100 Mpixels/s and 400 Mtexels/s at 50 MHz. The chip is implemented with 0.16-/spl mu/m pure DRAM process to reduce the fabrication cost of the embedded-DRAM chip. The logic with DRAM takes 46 mm/sup 2/ and consumes 140 mW at 33-MHz operation, respectively. The 3-D graphics images are successfully demonstrated by using the fabricated chip on the prototype PDA board.
Bibliography:ObjectType-Article-2
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ISSN:0018-9200
1558-173X
DOI:10.1109/JSSC.2004.829406