Families, resources, and learning around Pokémon Go
In this study, I detail three families who play the popular mobile augmented reality game Pokémon Go together. I discuss the parents’ perceptions of the game’s educational merits and potential drawbacks and detail how learning occurs around the game. Using the framework of Distributed Teaching and L...
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Published in | E-learning and digital media Vol. 15; no. 3; pp. 113 - 127 |
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Main Author | |
Format | Journal Article |
Language | English |
Published |
London, England
SAGE Publications
01.05.2018
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Subjects | |
Online Access | Get full text |
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Summary: | In this study, I detail three families who play the popular mobile augmented reality game Pokémon Go together. I discuss the parents’ perceptions of the game’s educational merits and potential drawbacks and detail how learning occurs around the game. Using the framework of Distributed Teaching and Learning Systems, I argue that Pokémon Go and other games and digital media experiences that families engage with at home can be powerful resources, which connect and integrate with other sites and resources, both in-school and out-of-school. In the case of these families, parents engage in explicit teaching around the game and share information that they have learned online. The findings presented here have implications for researchers, educators, and designers. |
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ISSN: | 2042-7530 2042-7530 |
DOI: | 10.1177/2042753018761166 |