Families, resources, and learning around Pokémon Go

In this study, I detail three families who play the popular mobile augmented reality game Pokémon Go together. I discuss the parents’ perceptions of the game’s educational merits and potential drawbacks and detail how learning occurs around the game. Using the framework of Distributed Teaching and L...

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Bibliographic Details
Published inE-learning and digital media Vol. 15; no. 3; pp. 113 - 127
Main Author Tran, Kelly M
Format Journal Article
LanguageEnglish
Published London, England SAGE Publications 01.05.2018
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Summary:In this study, I detail three families who play the popular mobile augmented reality game Pokémon Go together. I discuss the parents’ perceptions of the game’s educational merits and potential drawbacks and detail how learning occurs around the game. Using the framework of Distributed Teaching and Learning Systems, I argue that Pokémon Go and other games and digital media experiences that families engage with at home can be powerful resources, which connect and integrate with other sites and resources, both in-school and out-of-school. In the case of these families, parents engage in explicit teaching around the game and share information that they have learned online. The findings presented here have implications for researchers, educators, and designers.
ISSN:2042-7530
2042-7530
DOI:10.1177/2042753018761166