A virtual reality-based constructability index for construction projects
Purpose This study aims to develop a constructability index (CI) that can ease the construction activities in a project based on the contractors’ experience and resources. The proposed CI is a vital decision support tool that quantifies the difficulty level for the contractor to execute certain acti...
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Published in | Construction innovation |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
26.05.2023
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Online Access | Get full text |
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Summary: | Purpose This study aims to develop a constructability index (CI) that can ease the construction activities in a project based on the contractors’ experience and resources. The proposed CI is a vital decision support tool that quantifies the difficulty level for the contractor to execute certain activities with the contingency of other project elements. The virtual reality (VR) technology was used to provide additional data, communicate the contingency impact of other project elements on specific activities and provide sequential execution data to the contractors. This can minimize the risk of not being able to execute various activities on time and within the budget. Design/methodology/approach The VR-based CI was developed through two steps. Step 1 was to identify the factors affecting constructability by exploring the literature and consulting local construction experts. These factors were then organized through a hierarchy of main factors and subfactors and validated by local experts through predesigned surveys. The factors were classified into VR dependent or non-VR independent, and their relative weights were calculated using the analytical hierarchy process along with their reliability, which was determined using Cronbach’s alpha approach. Step 2 was to define the attributes for the constructability factors defined in Step 1 using the Multi Attribute Utility Theory to quantify the contractor’s compliance level of these factors by giving them the appropriate score. The utility factors for the VR-independent factors were obtained through standards, literature and local surveys, and they were quantified on a 1–10 scale. However, the VR-dependent factors were given their corresponding scores using the developed VR navigation environment generated by integrating Autodesk Revit and Navisworks software. Accordingly, the CI for each activity was evaluated, and the overall CI for the project was calculated by aggregating the CIs for all activities. Findings The developed CI quantifies the contractor’s ability to execute construction projects and addresses the lack of communication and coordination between the various construction units in the planning phase itself. Moreover, it can resolve possible hard (physical) and soft (time) construction clashes and minimize their impacts on project schedule and budget. Among the relative weights of the identified factors, prefabrication of building components was found to have the highest effect on constructability. Furthermore, applying the developed VR-CI, a real project showed that the utility values of the main factors quantified on a ten-point scale were between 6 and 9, which means routine supervisions and monitoring are required. Originality/value Though the concepts of constructability and VR have been used in different contexts, their integration to develop a comprehensive CI for the building construction industry is a unique contribution, which has not been reported previously. |
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ISSN: | 1471-4175 1471-4175 |
DOI: | 10.1108/CI-11-2021-0210 |