Gaming to Safety Exploring Feedback Gamification for Mitigating Driver Distraction
The risk of crash or near-crash significantly increases when drivers make long off-road glances to engage in distracting tasks. Providing drivers with feedback that integrates elements of game design could increase driver motivation for adopting safer behaviors. In an ongoing between-subjects simula...
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Published in | Proceedings of the Human Factors and Ergonomics Society Annual Meeting Vol. 60; no. 1; pp. 1884 - 1888 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Los Angeles, CA
SAGE Publications
01.09.2016
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Online Access | Get full text |
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Summary: | The risk of crash or near-crash significantly increases when drivers make long off-road glances to engage in distracting tasks. Providing drivers with feedback that integrates elements of game design could increase driver motivation for adopting safer behaviors. In an ongoing between-subjects simulator study with young drivers (n=29 reported in this paper), we compare four conditions for off-road glance behaviors: no feedback, real-time feedback system, post-drive feedback system (real-time feedback + post-drive feedback), and gamification feedback system (real-time feedback + post-drive feedback + game design elements). Shorter average glance duration and less frequent risky (≥2 s) glances to an in-vehicle display were observed for the post-drive system, compared to no feedback and real-time feedback, and for the gamification system, compared to no feedback. Although no added benefit of gamification over the post-drive feedback system was observed for these eye glance metrics, longer-term exposure and assessment could show improvements to be more stable with the inclusion of game design elements. |
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ISSN: | 2169-5067 1071-1813 2169-5067 |
DOI: | 10.1177/1541931213601429 |