A virtual reality based exercise system for hand rehabilitation post-stroke: transfer to function

We present preliminary results from a virtual reality (VR)-based system for hand rehabilitation that uses a CyberGlove and a Rutgers Master II-ND haptic glove. This system trains finger range of motion, finger flexion speed, independence of finger motion and finger strength. Eight chronic post-strok...

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Bibliographic Details
Published inThe 26th Annual International Conference of the IEEE Engineering in Medicine and Biology Society Vol. 2; pp. 4936 - 4939
Main Authors Adamovich, S.V., Merians, A.S., Boian, R., Tremaine, M., Burdea, G.S., Recce, M., Poizner, H.
Format Conference Proceeding
LanguageEnglish
Japanese
Published IEEE 2004
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Summary:We present preliminary results from a virtual reality (VR)-based system for hand rehabilitation that uses a CyberGlove and a Rutgers Master II-ND haptic glove. This system trains finger range of motion, finger flexion speed, independence of finger motion and finger strength. Eight chronic post-stroke subjects participated. In keeping with variability in both the lesion site and in initial upper extremity function, each subject showed improvement on a unique combination of movement parameters in VR training. These improvements transferred to gains on clinical tests, as well as to significant reductions in task completion times for the prehension of real objects. These results are indicative of the potential feasibility of this exercise system for rehabilitation in patients with hand dysfunction resulting from neurological impairment.
ISBN:9780780384392
0780384393
DOI:10.1109/IEMBS.2004.1404364