Pseudo-visibility: A Game Mechanic Involving Willful Ignorance
We present a game mechanic called pseudo-visibility for games inhabited by non-player characters (NPCs) driven by reinforcement learning (RL). NPCs are incentivized to pretend they cannot see pseudo-visible players: the training environment simulates an NPC to determine how the NPC would act if the...
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Published in | Proceedings of the ... International Florida Artificial Intelligence Research Society Conference Vol. 35 |
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Main Authors | , |
Format | Journal Article Conference Proceeding |
Language | English |
Published |
George A. Smathers Libraries
04.05.2022
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Online Access | Get more information |
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Summary: | We present a game mechanic called pseudo-visibility for games inhabited by non-player characters (NPCs) driven by reinforcement learning (RL). NPCs are incentivized to pretend they cannot see pseudo-visible players: the training environment simulates an NPC to determine how the NPC would act if the pseudo-visible player were invisible, and penalizes the NPC for acting differently. NPCs are thereby trained to selectively ignore pseudo-visible players, except when they judge that the reaction penalty is an acceptable tradeoff (e.g., a guard might accept the penalty in order to protect a treasure because losing the treasure would hurt even more). We describe an RL agent transformation which allows RL agents that would not otherwise do so to perform some limited self-reflection to learn the training environments in question. |
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ISSN: | 2334-0762 2334-0754 |
DOI: | 10.32473/flairs.v35i.130652 |