A comparative analysis of user interface through virtual reality media art works case analysis

Virtual reality technologies are applied in various fields at home and abroad. Some renowned media artists create artworks by making good use of virtual reality technology. Some artists create their artworks focusing on virtual reality and augmented reality. There were some studies on virtual space...

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Bibliographic Details
Published inJournal of Next-generation Convergence Information Services Technology Vol. 7; no. 2; pp. 163 - 176
Main Authors Kim, Dong-Jo, Lee, SangHwa, Kim, Jung-Yoon
Format Journal Article
LanguageEnglish
Published 차세대컨버전스정보서비스학회 31.12.2018
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ISSN2384-101X
2384-101X
2672-1163
DOI10.29056/jncist.2018.12.04

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Summary:Virtual reality technologies are applied in various fields at home and abroad. Some renowned media artists create artworks by making good use of virtual reality technology. Some artists create their artworks focusing on virtual reality and augmented reality. There were some studies on virtual space and real space but due to development of virtual reality technology using advanced technology has increased. Virtual reality media artworks interact with viewers with physically changed by a user. In this process, interface is composed properly. Advanced technology helps a user to experience virtual reality, psychological change and modify artworks physically. Virtual reality’s interface allows a viewer to be immersed in contents and to interact with artwork through sensuous experience. Interface embedded in such artworks provides a user with various information and explains situation of virtual reality space. This paper analyzes and examines media artworks that virtual reality technology is applied centering on artworks implemented as VR art platform. KCI Citation Count: 1
Bibliography:http://nciss.or.kr/xml/xmldom.asp?xmlidx=NCISS1027_216
ISSN:2384-101X
2384-101X
2672-1163
DOI:10.29056/jncist.2018.12.04