Ramath: mathematics teaching app

This paper presents the Ramath mobile application (app) and its second version using a head mounted display (HMD). Both use augmented reality with the support of game play mechanics in a non-game application, oriented to help 12 to 15 years old students (male and female) to learn several math subjec...

Full description

Saved in:
Bibliographic Details
Published inTecnología, ciencia y educación (Madrid) pp. 93 - 110
Main Authors Argüelles Cruz, Amadeo José, Cortés Díaz, Hiram David, Piñal Ramírez, Octavio Elias
Format Journal Article
LanguageEnglish
Published 05.05.2023
Online AccessGet full text

Cover

Loading…
More Information
Summary:This paper presents the Ramath mobile application (app) and its second version using a head mounted display (HMD). Both use augmented reality with the support of game play mechanics in a non-game application, oriented to help 12 to 15 years old students (male and female) to learn several math subjects. We associate concepts such as «gamification» and «problem-based learning» (PBL) within the app, making the subjects much more interesting to the students and encouraging them to be fearless of math by taking advantage of the humans' psychological predisposition to engage in gaming. With the collected information from the research and the help of a predictive algorithm, we try to show how much the technology can help in education.
ISSN:2444-250X
2444-2887
DOI:10.51302/tce.2023.2800