Real-Time Skeleton-Tracking-Based Human Action Recognition Using Kinect Data
In this paper, a real-time tracking-based approach to human action recognition is proposed. The method receives as input depth map data streams from a single kinect sensor. Initially, a skeleton-tracking algorithm is applied. Then, a new action representation is introduced, which is based on the cal...
Saved in:
Published in | MultiMedia Modeling pp. 473 - 483 |
---|---|
Main Authors | , , |
Format | Book Chapter |
Language | English |
Published |
Cham
Springer International Publishing
|
Series | Lecture Notes in Computer Science |
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | In this paper, a real-time tracking-based approach to human action recognition is proposed. The method receives as input depth map data streams from a single kinect sensor. Initially, a skeleton-tracking algorithm is applied. Then, a new action representation is introduced, which is based on the calculation of spherical angles between selected joints and the respective angular velocities. For invariance incorporation, a pose estimation step is applied and all features are extracted according to a continuously updated torso-centered coordinate system; this is different from the usual practice of using common normalization operators. Additionally, the approach includes a motion energy-based methodology for applying horizontal symmetry. Finally, action recognition is realized using Hidden Markov Models (HMMs). Experimental results using the Huawei/3DLife 3D human reconstruction and action recognition Grand Challenge dataset demonstrate the efficiency of the proposed approach. |
---|---|
ISBN: | 3319041134 9783319041131 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/978-3-319-04114-8_40 |