Real-Time Skeleton-Tracking-Based Human Action Recognition Using Kinect Data

In this paper, a real-time tracking-based approach to human action recognition is proposed. The method receives as input depth map data streams from a single kinect sensor. Initially, a skeleton-tracking algorithm is applied. Then, a new action representation is introduced, which is based on the cal...

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Bibliographic Details
Published inMultiMedia Modeling pp. 473 - 483
Main Authors Papadopoulos, Georgios Th, Axenopoulos, Apostolos, Daras, Petros
Format Book Chapter
LanguageEnglish
Published Cham Springer International Publishing
SeriesLecture Notes in Computer Science
Subjects
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Summary:In this paper, a real-time tracking-based approach to human action recognition is proposed. The method receives as input depth map data streams from a single kinect sensor. Initially, a skeleton-tracking algorithm is applied. Then, a new action representation is introduced, which is based on the calculation of spherical angles between selected joints and the respective angular velocities. For invariance incorporation, a pose estimation step is applied and all features are extracted according to a continuously updated torso-centered coordinate system; this is different from the usual practice of using common normalization operators. Additionally, the approach includes a motion energy-based methodology for applying horizontal symmetry. Finally, action recognition is realized using Hidden Markov Models (HMMs). Experimental results using the Huawei/3DLife 3D human reconstruction and action recognition Grand Challenge dataset demonstrate the efficiency of the proposed approach.
ISBN:3319041134
9783319041131
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-319-04114-8_40