Edo's endgame: real or virtual?
This paper considers a series of alternatives that have been put forward for the future of the city of Tokyo since the beginning of the period which historian Alexandre Kojeve identifies as Japan's ‘post-history’. In particular, it traces the development towards the city's virtualization b...
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Published in | Urban design international (London, England) Vol. 2; no. 3; pp. 137 - 143 |
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Main Author | |
Format | Journal Article |
Language | English |
Published |
Basingstoke
Palgrave Macmillan
01.09.1997
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Subjects | |
Online Access | Get full text |
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Summary: | This paper considers a series of alternatives that have been put forward for the future of the city of Tokyo since the beginning of the period which historian Alexandre Kojeve identifies as Japan's ‘post-history’. In particular, it traces the development towards the city's virtualization by examining the visions of four leading Japanese architects, namely Kenzo Tange, Kisho Kurokawa, Arata Isozaki and Toyo Ito. It will consider how their different proposals respond to the issue of computer-mediated communication, how they relate to shifts taking place within contemporary cultural theory, and how far they anticipate or accommodate the increasingly virtual nature of today's urban existence. Finally, it will examine the current status of virtual technology in Japan and discuss the ways in which the Japanese are predisposed towards integrating its possibilities, thereby addressing the question, Edo's endgame: real or virtual? |
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ISSN: | 1357-5317 1468-4519 |
DOI: | 10.1057/udi.1997.24 |