Visuospatial training is better than working memory training for improving Gf: Evidence from videogames
Short-term cognitive training programs are now capturing a great interest. These programs are based on different perspectives (adaptive n back, working memory, visuospatial programs, etc.). Here we compare working memory (WM) and visuospatial (VIS) training programs based on two video games for vide...
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Published in | Personality and individual differences Vol. 60; pp. S46 - S47 |
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Main Authors | , , , , |
Format | Journal Article |
Language | English |
Published |
Elsevier Ltd
01.04.2014
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Online Access | Get full text |
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Summary: | Short-term cognitive training programs are now capturing a great interest. These programs are based on different perspectives (adaptive n back, working memory, visuospatial programs, etc.). Here we compare working memory (WM) and visuospatial (VIS) training programs based on two video games for video-console: WM training was based on ’Cages’ whereas VIS training relied on ’Train’. Both games are from Big Brain Academy? for Nintendo Wii. Twenty-four females completed a set of cognitive measures (fluid intelligence, spatial intelligence, and spatial working memory), group administered, before and after video games training across 6 sessions. This training took place under strict supervision in the laboratory. The general pattern of results shows that VIS training is related with increments in intelligent performance. This finding is consistent with previous evidence showing the relevance of these visuospatial processing components with respect to changes in intelligence as measured by standardized tests. |
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ISSN: | 0191-8869 1873-3549 |
DOI: | 10.1016/j.paid.2013.07.139 |