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The selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios an...

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Bibliographic Details
Published inI-com Vol. 19; no. 2; pp. 67 - 85
Main Authors Weise, Matthias, Zender, Raphael, Lucke, Ulrike
Format Journal Article
LanguageEnglish
Published De Gruyter Oldenbourg 26.08.2020
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Summary:The selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability and user experience is a mandatory task to find suitable forms of interaction. In this article, we take a look at the most common issues arising in the interaction with objects in VR. We present a taxonomy allowing the classification of techniques regarding multiple dimensions. The issues are then associated with these dimensions. Furthermore, we analyze the results of a study comparing multiple selection techniques and present a tool allowing developers of VR applications to search for appropriate selection and manipulation techniques and to get scenario dependent suggestions based on the data of the executed study.
ISSN:1618-162X
2196-6826
DOI:10.1515/icom-2020-0011