Problems and Solutions to Digital Exhibitions Using Cultural Heritage Focus on the ‘Gameunsa Temple Reliquary VR’ Using the “SamkukYusa”

This study is a study to consider the problems and solutions of VR exhibitions of public institutions using cultural heritage. To this end, 'The national museum of Korea, a cultural heritage in Korea, was used to find out the problems and sought solutions to the VR exhibition of 'A museum...

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Bibliographic Details
Published inJournal of Multimedia Information System Vol. 11; no. 3; pp. 213 - 218
Main Author Byun, Jisun
Format Journal Article
LanguageEnglish
Published 한국멀티미디어학회 30.09.2024
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Summary:This study is a study to consider the problems and solutions of VR exhibitions of public institutions using cultural heritage. To this end, 'The national museum of Korea, a cultural heritage in Korea, was used to find out the problems and sought solutions to the VR exhibition of 'A museum (public museum) of Korea. The problem of the VR exhibition of the 'A' museum of Korea using "SamgukYusa" (the story of three kingdoms) is that the contents of the nuclear power plant, "SamkukYusa" were distorted and embodied in the museum exhibition. As a way to solve this problem, there is a need for a review of the value of the "SamkukYusa", a cultural heritage and interpretation of the original text of "SamkukYusa". In addition, based on these findings, the theme of the theme of the VR exhibition of public institutions using cultural heritage was presented. KCI Citation Count: 0
ISSN:2383-7632
2383-7632
DOI:10.33851/JMIS.2024.11.3.213