Hardware/software co-design for a parallel three-dimensional bresenham’s algorithm

Line plotting is the one of the basic operations in the scan conversion. Bresenham’s line drawing algorithm is an efficient and high popular algorithm utilized for this purpose. This algorithm starts from one end-point of the line to the other end-point by calculating one point at each step. As a re...

Full description

Saved in:
Bibliographic Details
Published inInternational journal of electrical and computer engineering (Malacca, Malacca) Vol. 9; no. 1; p. 148
Main Authors Ismael, Sarmad, Tareq, Omar, Qassim, Yahya Taher
Format Journal Article
LanguageEnglish
Published Yogyakarta IAES Institute of Advanced Engineering and Science 01.02.2019
Subjects
Online AccessGet full text
ISSN2088-8708
2088-8708
DOI10.11591/ijece.v9i1.pp148-156

Cover

More Information
Summary:Line plotting is the one of the basic operations in the scan conversion. Bresenham’s line drawing algorithm is an efficient and high popular algorithm utilized for this purpose. This algorithm starts from one end-point of the line to the other end-point by calculating one point at each step. As a result, the calculation time for all the points depends on the length of the line thereby the number of the total points presented. In this paper, we developed an approach to speed up the Bresenham algorithm by partitioning each line into number of segments, find the points belong to those segments and drawing them simultaneously to formulate the main line. As a result, the higher number of segments generated, the faster the points are calculated. By employing 32 cores in the Field Programmable Gate Array, a line of length 992 points is formulated in 0.31μs only. The complete system is implemented using Zybo board that contains the Xilinx Zynq-7000 chip (Z-7010).
Bibliography:ObjectType-Article-1
SourceType-Scholarly Journals-1
ObjectType-Feature-2
content type line 14
ISSN:2088-8708
2088-8708
DOI:10.11591/ijece.v9i1.pp148-156