Theory of Search Games and Rendezvous
Search Theory is one of the classic methodological disciplines in operations research and applied mathematics. It deals with the problem faced by a searcher who wishes to minimize the time required to find a hidden object. Traditionally, the target of the search is assigned to have no motives of its...
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Main Authors | , |
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Format | eBook |
Language | English |
Published |
Boston, MA
Springer
2002
Springer US Kluwer Academic |
Edition | 1 |
Series | International Series in Operations Research & Management Science |
Subjects | |
Online Access | Get full text |
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Summary: | Search Theory is one of the classic methodological disciplines in operations research and applied mathematics. It deals with the problem faced by a searcher who wishes to minimize the time required to find a hidden object. Traditionally, the target of the search is assigned to have no motives of its own and is either stationary (for example, oil, network problems, and so on) or its motion is determined stochastically by known rules (financial markets, scheduling, genetics, and so on). This text widens the dimensions to the classical problem with the addition of an independent player of equal status to the searcher, who cares about being found or not being found. These multiple motives of searcher and hider are analytically and mathematically considered the book's two foci: Search Games (Book I) and Rendezvous Theory (Book II). Shmuel Gal's work on Search Games (Gal, 1980) stimulated considerable research in a variety of fields including Computer Science, Engineering, Biology, and Economics. New material is covered in both Search Games (Book I) and Rendezvous Theory (Book II). |
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ISBN: | 9780792374688 0792374681 9781441949080 1475777949 9781475777949 1441949089 |
ISSN: | 0884-8289 |
DOI: | 10.1007/b100809 |