Controlling Personality Style in Dialogue with Zero-Shot Prompt-Based Learning
Prompt-based or in-context learning has achieved high zero-shot performance on many natural language generation (NLG) tasks. Here we explore the performance of prompt-based learning for simultaneously controlling the personality and the semantic accuracy of an NLG for task-oriented dialogue. We expe...
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Main Authors | , , , , , |
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Format | Journal Article |
Language | English |
Published |
07.02.2023
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Subjects | |
Online Access | Get full text |
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Summary: | Prompt-based or in-context learning has achieved high zero-shot performance
on many natural language generation (NLG) tasks. Here we explore the
performance of prompt-based learning for simultaneously controlling the
personality and the semantic accuracy of an NLG for task-oriented dialogue. We
experiment with prompt-based learning on the PERSONAGE restaurant
recommendation corpus to generate semantically and stylistically-controlled
text for 5 different Big-5 personality types: agreeable, disagreeable,
conscientious, unconscientious, and extravert. We test two different classes of
discrete prompts to generate utterances for a particular personality style: (1)
prompts that demonstrate generating directly from a meaning representation that
includes a personality specification; and (2) prompts that rely on first
converting the meaning representation to a textual pseudo-reference, and then
using the pseudo-reference in a textual style transfer (TST) prompt. In each
case, we show that we can vastly improve performance by over-generating outputs
and ranking them, testing several ranking functions based on automatic metrics
for semantic accuracy, personality-match, and fluency. We also test whether NLG
personality demonstrations from the restaurant domain can be used with meaning
representations for the video game domain to generate personality stylized
utterances about video games. Our findings show that the TST prompts produces
the highest semantic accuracy (78.46% for restaurants and 87.6% for video
games) and personality accuracy (100% for restaurants and 97% for video games).
Our results on transferring personality style to video game utterances are
surprisingly good. To our knowledge, there is no previous work testing the
application of prompt-based learning to simultaneously controlling both style
and semantic accuracy in NLG. |
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DOI: | 10.48550/arxiv.2302.03848 |