Visual Transfer between Atari Games using Competitive Reinforcement Learning
This paper explores the use of deep reinforcement learning agents to transfer knowledge from one environment to another. More specifically, the method takes advantage of asynchronous advantage actor critic (A3C) architecture to generalize a target game using an agent trained on a source game in Atar...
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Main Authors | , , |
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Format | Journal Article |
Language | English |
Published |
02.09.2018
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Subjects | |
Online Access | Get full text |
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Summary: | This paper explores the use of deep reinforcement learning agents to transfer
knowledge from one environment to another. More specifically, the method takes
advantage of asynchronous advantage actor critic (A3C) architecture to
generalize a target game using an agent trained on a source game in Atari.
Instead of fine-tuning a pre-trained model for the target game, we propose a
learning approach to update the model using multiple agents trained in parallel
with different representations of the target game. Visual mapping between video
sequences of transfer pairs is used to derive new representations of the target
game; training on these visual representations of the target game improves
model updates in terms of performance, data efficiency and stability. In order
to demonstrate the functionality of the architecture, Atari games Pong-v0 and
Breakout-v0 are being used from the OpenAI gym environment; as the source and
target environment. |
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DOI: | 10.48550/arxiv.1809.00397 |