Predicting Stress in Remote Learning via Advanced Deep Learning Technologies

COVID-19 has driven most schools to remote learning through online meeting software such as Zoom and Google Meet. Although this trend helps students continue learning without in-person classes, it removes a vital tool that teachers use to teach effectively: visual cues. By not being able to see a st...

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Bibliographic Details
Main Author Liu, Daben Kyle
Format Journal Article
LanguageEnglish
Published 22.09.2021
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Summary:COVID-19 has driven most schools to remote learning through online meeting software such as Zoom and Google Meet. Although this trend helps students continue learning without in-person classes, it removes a vital tool that teachers use to teach effectively: visual cues. By not being able to see a student's face clearly, the teacher may not notice when the student needs assistance, or when the student is not paying attention. In order to help remedy the teachers of this challenge, this project proposes a machine learning based approach that provides real-time student mental state monitoring and classifications for the teachers to better conduct remote teaching. Using publicly available electroencephalogram (EEG) data collections, this research explored four different classification techniques: the classic deep neural network, the traditionally popular support vector machine, the latest convolutional neural network, and the XGBoost model, which has gained popularity recently. This study defined three mental classes: an engaged learning mode, a confused learning mode, and a relaxed mode. The experimental results from this project showed that these selected classifiers have varying potentials in classifying EEG signals for mental states. While some of the selected classifiers only yield around 50% accuracy with some delay, the best ones can achieve 80% accurate classification in real-time. This could be very beneficial for teachers in need of help making remote teaching adjustments, and for many other potential applications where in-person interactions are not possible.
DOI:10.48550/arxiv.2109.11076