Virtual laser scanning with HELIOS++: A novel take on ray tracing-based simulation of topographic 3D laser scanning
Topographic laser scanning is a remote sensing method to create detailed 3D point cloud representations of the Earth's surface. Since data acquisition is expensive, simulations can complement real data given certain premises are available: i) a model of 3D scene and scanner, ii) a model of the...
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Main Authors | , , , , , , |
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Format | Journal Article |
Language | English |
Published |
21.01.2021
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Subjects | |
Online Access | Get full text |
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Summary: | Topographic laser scanning is a remote sensing method to create detailed 3D
point cloud representations of the Earth's surface. Since data acquisition is
expensive, simulations can complement real data given certain premises are
available: i) a model of 3D scene and scanner, ii) a model of the beam-scene
interaction, simplified to a computationally feasible while physically
realistic level, and iii) an application for which simulated data is fit for
use. A number of laser scanning simulators for different purposes exist, which
we enrich by presenting HELIOS++. HELIOS++ is an open-source simulation
framework for terrestrial static, mobile, UAV-based and airborne laser scanning
implemented in C++. The HELIOS++ concept provides a flexible solution for the
trade-off between physical accuracy (realism) and computational complexity
(runtime, memory footprint), as well as ease of use and of configuration.
Unique features of HELIOS++ include the availability of Python bindings
(pyhelios) for controlling simulations, and a range of model types for 3D scene
representation. HELIOS++ further allows the simulation of beam divergence using
a subsampling strategy, and is able to create full-waveform outputs as a basis
for detailed analysis. As generation and analysis of waveforms can strongly
impact runtimes, the user may set the level of detail for the subsampling, or
optionally disable full-waveform output altogether. A detailed assessment of
computational considerations and a comparison of HELIOS++ to its predecessor,
HELIOS, reveal reduced runtimes by up to 83 %. At the same time, memory
requirements are reduced by up to 94 %, allowing for much larger (i.e. more
complex) 3D scenes to be loaded into memory and hence to be virtually acquired
by laser scanning simulation. |
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DOI: | 10.48550/arxiv.2101.09154 |