Visual Teams Graphic Tools for Commitment, Innovation, and High Performance
Graphic tools and visual solutions for team building and developmentVisual Teamsuses visual tools and methods to help teams—both face-to-face and virtual—reach high performance in today's work environment. As teams become more and more global and distributed, visualization provides an important...
Saved in:
Main Author | |
---|---|
Format | eBook |
Language | English |
Published |
Hoboken, N.J
Wiley
2011
John Wiley & Sons, Incorporated Wiley-Blackwell John Wiley & Sons |
Edition | 1. Aufl. |
Subjects | |
Online Access | Get full text |
ISBN | 9781118077436 1118077431 1118158571 9781118158579 1118158598 9781118158593 111815858X 9781118158586 |
DOI | 10.1002/9781119202653 |
Cover
Loading…
Table of Contents:
- 20. Mobile Technology / Reshaping Tomorrow's Teams -- VII. Links, Tools, & -- Other Resources -- 21. Websites & -- Bibliography -- Appendix -- Jack R. Gibb's Original Research -- Summary of Arthur M.Young's Theory of Process -- Index
- Intro -- Visual Teams: Graphic Tools for Commitment, Innovation, & -- High Performance -- Contents -- Introduction: Imagining Better Results for Teams -- I. What Is a Visual Team?: Using Graphics Across the Whole Workflow -- 1. Working Like Designers / Why Visual Teams Get Results -- 2. Why Be a Visual Team? / The Case for Collaboration -- 3. A Graphic User Interface for Teams / The Drexler/Sibbet Team Performance Model -- II. Leading Visual Teams: Seeing the BIG Picture -- 4. So You've Just Been Promoted / Understanding Team Leadership -- 5. Managing Four Flows of Activity / Attention, Energy, Information, & -- Operations -- 6. Supporting Innovation / Providing Visual Tools -- III. Visual Team Startup: Creating Trust, Focus, & -- Commitment -- 7. Visualizing Purpose / Orienting to Your Mission -- 8. Seeing Yourself As a Team / Developing Trust -- 9. Clarifying Goals / Using the Graphic Gameplan -- 10. Consensus or Command? / Deciding Commitments -- IV. Sustaining Results: Innovating for High Performance -- 11. Graphics & -- Project Management / Implementation You Can Literally See -- 12. Visualizing & -- Innovating / Understanding High Performance -- 13. Assessments, Dialogues, & -- Sharing Rallies / The Importance of Learning & -- Renewal -- V. Growing a Visual Team Culture: Thinking BIG About Opportunities -- 14. Introducing Visual Teams / Communicating Benefits -- 15. Developing Visual Team Skills / Learning Tips & -- Tools -- 16. Shared Visual Language / Toward an Operating System for Visual Teams -- VI. New Technology Tools: A Revolution in Visual Collaboration -- 17. Visual Tools Come of Age / Experiencing High Performance at the Institute for the Future -- 18. Graphics for Distributed Teams / Web & -- Teleconferences -- 19. Team Rooms & -- the Net / Physical Places or Virtual Spaces?