3D engine design for virtual globes

While virtual globes have achieved widespread popularity, from Google Earth to NASA World Wind, no single book covers the topic of globe rendering. Filling this gap, 3D Engine Design for Virtual Globes presents an in-depth treatment of rendering algorithms utilized by virtual globes. The book illust...

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Bibliographic Details
Main Authors Cozzi, Patrick, Ring, Kevin
Format eBook Book
LanguageEnglish
Published Boca Raton, Fla CRC Press 2011
CRC Press LLC
A K Peters
Edition1
SeriesAn A K Peters book
Subjects
Online AccessGet full text

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Summary:While virtual globes have achieved widespread popularity, from Google Earth to NASA World Wind, no single book covers the topic of globe rendering. Filling this gap, 3D Engine Design for Virtual Globes presents an in-depth treatment of rendering algorithms utilized by virtual globes. The book illustrates how to accurately render real-world data sets through core rendering algorithms for globes, terrain, imagery, and vector data. Example code, the latest book-related news, and other resources are available on a companion website.
Bibliography:Includes bibliographical references (p. 477-490) and index
ISBN:1568817118
9781568817118
DOI:10.1201/9781439865583