Evaluating the tangible interface and virtual characters in the interactive COHIBIT exhibit
When using virtual characters in the human-computer interface the question arises of how useful this kind of interface is: whether the human user accepts, enjoys and profits from this form of interaction. Thorough system evaluations, however, are rarely done. We propose a post-questionnaire evaluati...
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Published in | Intelligent Virtual Agents pp. 434 - 444 |
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Main Authors | , , , |
Format | Conference Proceeding Book Chapter |
Language | English |
Published |
Berlin, Heidelberg
Springer-Verlag
01.01.2006
Springer Berlin Heidelberg Springer |
Series | ACM Other Conferences |
Subjects | |
Online Access | Get full text |
ISBN | 3540375937 9783540375937 |
ISSN | 0302-9743 1611-3349 |
DOI | 10.1007/11821830_35 |
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Summary: | When using virtual characters in the human-computer interface the question arises of how useful this kind of interface is: whether the human user accepts, enjoys and profits from this form of interaction. Thorough system evaluations, however, are rarely done. We propose a post-questionnaire evaluation for a virtual character system that we apply to COHIBIT, an interactive museum exhibit with virtual characters. The evaluation study investigates the subjects’ experiences with the exhibit with regard to informativeness, entertainment and virtual character perception. Our subjects rated the exhibit both entertaining and informative and gave it a good overall mark. We discuss the detailed results and identify useful factors to consider when building and evaluating virtual character applications. |
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ISBN: | 3540375937 9783540375937 |
ISSN: | 0302-9743 1611-3349 |
DOI: | 10.1007/11821830_35 |