Evaluating the tangible interface and virtual characters in the interactive COHIBIT exhibit

When using virtual characters in the human-computer interface the question arises of how useful this kind of interface is: whether the human user accepts, enjoys and profits from this form of interaction. Thorough system evaluations, however, are rarely done. We propose a post-questionnaire evaluati...

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Bibliographic Details
Published inIntelligent Virtual Agents pp. 434 - 444
Main Authors Kipp, Michael, Kipp, Kerstin H., Ndiaye, Alassane, Gebhard, Patrick
Format Conference Proceeding Book Chapter
LanguageEnglish
Published Berlin, Heidelberg Springer-Verlag 01.01.2006
Springer Berlin Heidelberg
Springer
SeriesACM Other Conferences
Subjects
Online AccessGet full text
ISBN3540375937
9783540375937
ISSN0302-9743
1611-3349
DOI10.1007/11821830_35

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Summary:When using virtual characters in the human-computer interface the question arises of how useful this kind of interface is: whether the human user accepts, enjoys and profits from this form of interaction. Thorough system evaluations, however, are rarely done. We propose a post-questionnaire evaluation for a virtual character system that we apply to COHIBIT, an interactive museum exhibit with virtual characters. The evaluation study investigates the subjects’ experiences with the exhibit with regard to informativeness, entertainment and virtual character perception. Our subjects rated the exhibit both entertaining and informative and gave it a good overall mark. We discuss the detailed results and identify useful factors to consider when building and evaluating virtual character applications.
ISBN:3540375937
9783540375937
ISSN:0302-9743
1611-3349
DOI:10.1007/11821830_35