Intermedia Games—Games Inter Media Video Games and Intermediality

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world tel...

Full description

Saved in:
Bibliographic Details
Main Authors Fuchs, Michael, Thoss, Jeff
Format eBook Book
LanguageEnglish
Published New York Bloomsbury Publishing Inc 2019
Bloomsbury Academic
Bloomsbury Academic & Professional
Edition1
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.
Bibliography:filmMediastudies2019; bloomsburyOpenAccess; txt
Includes bibliographical references and index
ISBN:1501330527
9781501330520
1501330497
9781501330490
1501368125
9781501368127
1501330500
9781501330506
DOI:10.5040/9781501330520