Augmented reality in-situ 3D model menu for outdoors
We present a design and implementation of an in-situation menu system for loading and visualising 3D models in a physical world context. The menu system uses 3D objects as menu items, and the whole menu is placed within the context of the augmented environment. The use of 3D objects supports the vis...
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Published in | 2008 7th IEEE International Symposium on Mixed and Augmented Reality pp. 185 - 186 |
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Main Authors | , |
Format | Conference Proceeding |
Language | English |
Published |
Washington, DC, USA
IEEE Computer Society
15.09.2008
IEEE |
Series | ACM Other Conferences |
Subjects |
Computing methodologies
> Artificial intelligence
> Computer vision
> Image and video acquisition
> 3D imaging
Computing methodologies
> Modeling and simulation
> Model development and analysis
> Modeling methodologies
Human-centered computing
> Human computer interaction (HCI)
> Interaction paradigms
> Mixed
> augmented reality
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Online Access | Get full text |
ISBN | 9781424428403 1424428408 |
DOI | 10.1109/ISMAR.2008.4637358 |
Cover
Summary: | We present a design and implementation of an in-situation menu system for loading and visualising 3D models in a physical world context. The menu system uses 3D objects as menu items, and the whole menu is placed within the context of the augmented environment. The use of 3D objects supports the visualisation and placement of 3D models into the augmented world. The menu system employs techniques for the placement of 3D models in two relative coordinate systems: head relative and world relative. |
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ISBN: | 9781424428403 1424428408 |
DOI: | 10.1109/ISMAR.2008.4637358 |