Online gaming with robots vs. computers as allies vs. opponents

A 2 x 2 between-subjects experiment was conducted to examine the effects of the type of artificial agent (robot vs. computer) and the role of the agent (ally vs. enemy) on people's perceptions and evaluations of the agent when playing a video game. Participants perceived that playing the game w...

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Bibliographic Details
Published in2012 7th ACM/IEEE International Conference on Human-Robot Interaction (HRI) pp. 205 - 206
Main Authors Park, Eunil, Kim, Ki Joon, Sundar, S. Shyam, del Pobil, Angel P.
Format Conference Proceeding
LanguageEnglish
Published New York, NY, USA ACM 05.03.2012
IEEE
SeriesACM Conferences
Subjects
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ISBN145031063X
9781450310635
ISSN2167-2121
DOI10.1145/2157689.2157757

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Summary:A 2 x 2 between-subjects experiment was conducted to examine the effects of the type of artificial agent (robot vs. computer) and the role of the agent (ally vs. enemy) on people's perceptions and evaluations of the agent when playing a video game. Participants perceived that playing the game with a robot was more enjoyable and easier than playing with a computer. Regardless of the agent type, participants reported that playing the game was more enjoyable when the agent played as an ally rather than as their opponent. Implications of notable findings are discussed.
ISBN:145031063X
9781450310635
ISSN:2167-2121
DOI:10.1145/2157689.2157757