What if Autonomous Systems Had a Game Master? Targeted Explaining With the Help of a Supervisory Control System

In the era of increasing automation, systems are making more autonomous decisions than ever before, often leading to conflicts with other systems. In situations where humans are entangled in such conflicts without proper explanation, they experience frustration. The consideration of the human's...

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Bibliographic Details
Published in2024 IEEE/ACM Workshop on Explainability Engineering (ExEn) pp. 15 - 19
Main Authors Bairy, Akhila, Franzle, Martin
Format Conference Proceeding
LanguageEnglish
Published ACM 20.04.2024
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Summary:In the era of increasing automation, systems are making more autonomous decisions than ever before, often leading to conflicts with other systems. In situations where humans are entangled in such conflicts without proper explanation, they experience frustration. The consideration of the human's frustration level in such scenarios therefore is a key aspect of solving these conflicts. Our approach involves synthesizing an appropriate supervisory control system (SCS) within a gaming context. The main focus of this paper is to seamlessly blend a SCS with conflict resolution capabilities, capitalizing on the explanatory potential. The central objective is to explore how this integration can be accomplished by employing the SCS as a game master or as a moderator within a game-theoretic framework. In this capacity, the system becomes a central authority equipped with comprehensive information relevant to the game, possessing the knowledge and insights required to navigate intricate scenarios. Employing a game-theoretic approach allows us to harness the system's in-depth understanding of the game's dynamics to strategically resolve conflicts and optimize outcomes. The game master utilises an explanation model designed to provide understandable and situationally aware explanations, effectively mitigating frustration levels for humans involved in the process.CCS CONCEPTS * Theory of computation→Algorithmic game theory; * Humancentered computing→User models; * Computing methodologies→ Modeling methodologies.
DOI:10.1145/3648505.3648508