Video game spaces image, play, and structure in 3D game worlds

Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.

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Bibliographic Details
Main Author Nitsche, Michael, 1968-
Format eBook
LanguageEnglish
Published Cambridge, Mass. : MIT Press, c2008.
Subjects
Online AccessPlný text

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