Video game spaces image, play, and structure in 3D game worlds
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
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Main Author | |
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Format | eBook |
Language | English |
Published |
Cambridge, Mass. :
MIT Press,
c2008.
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Subjects | |
Online Access | Plný text |
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