Volume rendering using N-pass sampling
A system and methods for volume rendering using n-pass sampling are disclosed. A plurality of first rays in a first density is sampled through a volume. Each of the first rays is in a separate section. A value of at least one first ray is compared to a first threshold. A plurality of second rays in...
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Format | Patent |
Language | English |
Published |
23.10.2012
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Abstract | A system and methods for volume rendering using n-pass sampling are disclosed. A plurality of first rays in a first density is sampled through a volume. Each of the first rays is in a separate section. A value of at least one first ray is compared to a first threshold. A plurality of second rays in a second density is sampled based on the comparison of the at least one first ray. The second rays are in a first section of the separate sections. The first section being for the at least one first ray. A value of at least one second ray is compared to a second threshold. A plurality of third rays is sampled in a second section spatially different than the first section based on the comparison of the at least one second ray. An image rendered from the sampling of at least the first rays is displayed. |
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AbstractList | A system and methods for volume rendering using n-pass sampling are disclosed. A plurality of first rays in a first density is sampled through a volume. Each of the first rays is in a separate section. A value of at least one first ray is compared to a first threshold. A plurality of second rays in a second density is sampled based on the comparison of the at least one first ray. The second rays are in a first section of the separate sections. The first section being for the at least one first ray. A value of at least one second ray is compared to a second threshold. A plurality of third rays is sampled in a second section spatially different than the first section based on the comparison of the at least one second ray. An image rendered from the sampling of at least the first rays is displayed. |
Author | Xue, Daqing Yang, Lining |
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References | March Levoy, "Volume Rendering by Adaptive Refinement", The Visual Computer: International Journal of Computer Graphics, 6(1):2-7, 1990, 6 pages. Genetti, J., and Gordon, D. Dec. 31, 1993. Ray tracing with adaptive supersampling in object space. In Proceedings of Graphics Interface '93, Canadian Information Processing Society, Toronto, Ontario, 70-77. Hodges (2003/0169305) 20030900 Frisken, S. F., Perry, R. N., Rockwood, A. P., and Jones, T. R. 2000. Adaptively sampled distance fields: a general representation of shape for computer graphics. In Proceedings of the 27th Annual Conference on Computer Graphics and interactive Techniques International Conference on Computer Graphics and Interactive Techniques. ACM Press/Addison-We. Marc Levoy, "Display of Surfaces from Volume Data", IEEE Computer Graphics and Applications, 8(5):29-37, 1988, 9 pages. John Canny, "A Computational Approach to Edge Detection", IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 8, No. 6, Nov. 1986, 20 pages. Mitchell, D. P. Generating Antialiased Images at Low Sampling Densities. Computer Graphics, vol. 21(4), (Jul. 1987), pp. 65-72. |
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Snippet | A system and methods for volume rendering using n-pass sampling are disclosed. A plurality of first rays in a first density is sampled through a volume. Each... |
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