Method for presenting a virtual reality environment for an interaction

One aspect of the invention is a method for presenting a virtual reality setting for an interaction. An example of the method includes presenting a streaming video of a real-world background scene, and presenting a series of individual video clips that are joined into the appearance of a continuous...

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Main Authors Fogel, David B, Johnson, Douglas R, Hays, Timothy J
Format Patent
LanguageEnglish
Published 01.08.2006
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Abstract One aspect of the invention is a method for presenting a virtual reality setting for an interaction. An example of the method includes presenting a streaming video of a real-world background scene, and presenting a series of individual video clips that are joined into the appearance of a continuous streaming image of a real-world character. The method also includes inputting an operator's choice of action or inaction, and updating a current state based on the operator's action or inaction. The method further includes using the current state by a decision logic to determine a response in the setting by the character, and using the current state by the decision logic to determine a selection of how to control video of the character and how to control video of the background. The method may also include simultaneously presenting a three-dimensional representation and a two-dimensional representation of a playing area.
AbstractList One aspect of the invention is a method for presenting a virtual reality setting for an interaction. An example of the method includes presenting a streaming video of a real-world background scene, and presenting a series of individual video clips that are joined into the appearance of a continuous streaming image of a real-world character. The method also includes inputting an operator's choice of action or inaction, and updating a current state based on the operator's action or inaction. The method further includes using the current state by a decision logic to determine a response in the setting by the character, and using the current state by the decision logic to determine a selection of how to control video of the character and how to control video of the background. The method may also include simultaneously presenting a three-dimensional representation and a two-dimensional representation of a playing area.
Author Johnson, Douglas R
Fogel, David B
Hays, Timothy J
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"Evolutionary Checkers starring Blondle 24: Checkers with an Attitudel", product brochure, Dec. 20, 2001, 1 page, Digenetics, San Diego, (Exhibit A of Fogel Declaration).
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Fogel, David, declaration, Aug. 4, 2004, 4 pages plus Exhibits A, B, C, D, E, F, G, H.
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Arno Schödl, Richard Szeliski, David H. Salesin, Irfan Essa, "Video textures," Jul. 2000 , Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, p. 489-498.
"Virtual Sex with Nikki Tyler", DVD Cover (front and back), 1999, 1 page, Digital Playground, Chatsworth, (Exhibit D of Fogel Declaration).
Linnett et al. (5682469) 19971000
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