nuReality: A VR environment for research of pedestrian and autonomous vehicle interactions

We present nuReality, a virtual reality 'VR' environment designed to test the efficacy of vehicular behaviors to communicate intent during interactions between autonomous vehicles 'AVs' and pedestrians at urban intersections. In this project we focus on expressive behaviors as a...

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Published inarXiv.org
Main Authors Schmitt, Paul, Britten, Nicholas, Jeong, JiHyun, Coffey, Amelia, Clark, Kevin, Shweta Sunil Kothawade, Elena Corina Grigore, Khaw, Adam, Konopka, Christopher, Pham, Linh, Kim, Ryan, Schmitt, Christopher, Pandya, Aryaman, Frazzoli, Emilio
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LanguageEnglish
Published Ithaca Cornell University Library, arXiv.org 12.01.2022
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Abstract We present nuReality, a virtual reality 'VR' environment designed to test the efficacy of vehicular behaviors to communicate intent during interactions between autonomous vehicles 'AVs' and pedestrians at urban intersections. In this project we focus on expressive behaviors as a means for pedestrians to readily recognize the underlying intent of the AV's movements. VR is an ideal tool to use to test these situations as it can be immersive and place subjects into these potentially dangerous scenarios without risk. nuReality provides a novel and immersive virtual reality environment that includes numerous visual details (road and building texturing, parked cars, swaying tree limbs) as well as auditory details (birds chirping, cars honking in the distance, people talking). In these files we present the nuReality environment, its 10 unique vehicle behavior scenarios, and the Unreal Engine and Autodesk Maya source files for each scenario. The files are publicly released as open source at www.nuReality.org, to support the academic community studying the critical AV-pedestrian interaction.
AbstractList We present nuReality, a virtual reality 'VR' environment designed to test the efficacy of vehicular behaviors to communicate intent during interactions between autonomous vehicles 'AVs' and pedestrians at urban intersections. In this project we focus on expressive behaviors as a means for pedestrians to readily recognize the underlying intent of the AV's movements. VR is an ideal tool to use to test these situations as it can be immersive and place subjects into these potentially dangerous scenarios without risk. nuReality provides a novel and immersive virtual reality environment that includes numerous visual details (road and building texturing, parked cars, swaying tree limbs) as well as auditory details (birds chirping, cars honking in the distance, people talking). In these files we present the nuReality environment, its 10 unique vehicle behavior scenarios, and the Unreal Engine and Autodesk Maya source files for each scenario. The files are publicly released as open source at www.nuReality.org, to support the academic community studying the critical AV-pedestrian interaction.
Author Frazzoli, Emilio
Elena Corina Grigore
Jeong, JiHyun
Britten, Nicholas
Pandya, Aryaman
Schmitt, Christopher
Shweta Sunil Kothawade
Coffey, Amelia
Schmitt, Paul
Khaw, Adam
Kim, Ryan
Pham, Linh
Konopka, Christopher
Clark, Kevin
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