CoSMo: Intent-based composition of shader modules
We propose a novel shader programming model which operates on intent-oriented shader modules instead of specific programs for dedicated GPU rasterization pipeline stages. In constrast to existing pipeline shader frameworks, our system exposes a radically simplified pipeline, which we purposefully al...
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Published in | 2014 International Conference on Computer Graphics Theory and Applications (GRAPP) pp. 1 - 11 |
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Main Authors | , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
SCITEPRESS
01.01.2014
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Subjects | |
Online Access | Get full text |
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