A Novel Method for Establishing Virtual Laboratory for Scientific and Engineering Curriculums to be Applied in Developing Countries

Modern students must adapt to dynamic circumstances in the ever-evolving educational environment. Creative and streamlined ways are necessary to acquire and comprehend academic knowledge properly. This work aims to fulfill this requirement by presenting an offline virtual laboratory (VL) developed e...

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Published in2023 2nd International Engineering Conference on Electrical, Energy, and Artificial Intelligence (EICEEAI) pp. 1 - 7
Main Authors Agieb, Ramy Said, Amer, Ayman, Ababneh, Jafar, Solyman, Ahmed, Hafez, Mohamed, Fawzy, Mohamed
Format Conference Proceeding
LanguageEnglish
Published IEEE 27.12.2023
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Summary:Modern students must adapt to dynamic circumstances in the ever-evolving educational environment. Creative and streamlined ways are necessary to acquire and comprehend academic knowledge properly. This work aims to fulfill this requirement by presenting an offline virtual laboratory (VL) developed explicitly for practical subjects. The selection of an offline solution is especially relevant for implementation in developing nations, where internet connectivity is frequently unreliable or inaccessible in several areas. The Virtual Learning (VL) system being suggested utilizes the capabilities of the C# programming language within the Unity3D cross-platform development environment. The main objective of this study is to streamline the process of obtaining and comprehending scholarly knowledge, ensuring its availability to a diverse student population, irrespective of age or educational history. This methodology guarantees the laboratory's applicability across multiple platforms and compatibility with smart devices, enhancing its versatility and broad accessibility. The study resulted in the creation of a dynamic virtual laboratory that has the potential to be seamlessly incorporated into educational curricula, including various disciplines, including physics, mechanics, and engineering. This project aims to improve the educational experience for students in developing nations and promote their involvement in both practical and theoretical elements of their studies by providing a comprehensive offline solution that is widely compatible.
DOI:10.1109/EICEEAI60672.2023.10590602