Communication between avatars in different games

Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one a...

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Main Authors PEREZ PEDRO, BENNETT DARREN ALEXANDER, DEAGUERO JOEL B, WILLOUGHBY CHRISTOPHER H, WRIGHT SHAWN C, MURPHY BRIAN SCOTT, MARKOVIC RELJA, HASTINGS RYAN LUCAS, GEISNER KEVIN, LATTA STEPHEN G
Format Patent
LanguageEnglish
Published 14.06.2016
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Abstract Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
AbstractList Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
Author HASTINGS RYAN LUCAS
MARKOVIC RELJA
GEISNER KEVIN
BENNETT DARREN ALEXANDER
WRIGHT SHAWN C
PEREZ PEDRO
WILLOUGHBY CHRISTOPHER H
DEAGUERO JOEL B
MURPHY BRIAN SCOTT
LATTA STEPHEN G
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MARKOVIC RELJA
GEISNER KEVIN
BENNETT DARREN ALEXANDER
WRIGHT SHAWN C
MICROSOFT TECHNOLOGY LICENSING, LLC
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WILLOUGHBY CHRISTOPHER H
DEAGUERO JOEL B
MURPHY BRIAN SCOTT
LATTA STEPHEN G
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Snippet Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the...
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SubjectTerms AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
ELECTRIC COMMUNICATION TECHNIQUE
ELECTRICITY
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION
VIDEO GAMES
WIRELESS COMMUNICATIONS NETWORKS
Title Communication between avatars in different games
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