Game machine, a storage medium storing a computer program used thereof, and control method

A game machine determines the reference timing included in a predetermined time range and the crossing direction position corresponding to the reference timing based on the sequence data (30). And, the game machine causes an instruction path (R) extending from one end side (UP) in depth direction (T...

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Main Authors SATO YUKI, HONJO TETSUHIRO, MIYAZAKI YUMA, TAGAMI AOI, ISHIKAWA TAKAYUKI, KOTERA HIDENORI, HAYASHI KAZUHA, NISHIMURA YOSHITAKA, MOTOHASHI ERIKO
Format Patent
LanguageEnglish
Published 02.09.2014
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Abstract A game machine determines the reference timing included in a predetermined time range and the crossing direction position corresponding to the reference timing based on the sequence data (30). And, the game machine causes an instruction path (R) extending from one end side (UP) in depth direction (TD) toward the other end side (DP) while passing through each crossing direction position corresponding to each reference timing at a position on the time axis corresponding to each reference timing and the reference line (TL), to be displayed on the game screen, and decreases a distance between each position and the reference line (TL) with a decrease in a time difference between the reference timing and the current time.
AbstractList A game machine determines the reference timing included in a predetermined time range and the crossing direction position corresponding to the reference timing based on the sequence data (30). And, the game machine causes an instruction path (R) extending from one end side (UP) in depth direction (TD) toward the other end side (DP) while passing through each crossing direction position corresponding to each reference timing at a position on the time axis corresponding to each reference timing and the reference line (TL), to be displayed on the game screen, and decreases a distance between each position and the reference line (TL) with a decrease in a time difference between the reference timing and the current time.
Author NISHIMURA YOSHITAKA
MIYAZAKI YUMA
SATO YUKI
TAGAMI AOI
KOTERA HIDENORI
ISHIKAWA TAKAYUKI
HAYASHI KAZUHA
HONJO TETSUHIRO
MOTOHASHI ERIKO
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– fullname: HAYASHI KAZUHA
– fullname: NISHIMURA YOSHITAKA
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MIYAZAKI YUMA
SATO YUKI
TAGAMI AOI
KOTERA HIDENORI
ISHIKAWA TAKAYUKI
HAYASHI KAZUHA
KONAMI DIGITAL ENTERTAINMENT CO., LTD
HONJO TETSUHIRO
MOTOHASHI ERIKO
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Snippet A game machine determines the reference timing included in a predetermined time range and the crossing direction position corresponding to the reference timing...
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SubjectTerms AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
Title Game machine, a storage medium storing a computer program used thereof, and control method
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