SOCIAL LEARNING USING CONNECTED TOYS
A computer-implemented method for a socially connectable agent. A non-limiting example of the computer-implemented method includes receiving, by a processor, input events. The method includes evaluating and enacting rules, by the processor, based on the received input events, where the rule include...
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Main Authors | , , , , , , |
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Format | Patent |
Language | English |
Published |
12.03.2020
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Subjects | |
Online Access | Get full text |
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Abstract | A computer-implemented method for a socially connectable agent. A non-limiting example of the computer-implemented method includes receiving, by a processor, input events. The method includes evaluating and enacting rules, by the processor, based on the received input events, where the rule include stochastic elements and temporal operators. The method pushes, by the processor, action events that result from the evaluation and enactment of the rules, and initiates, by the processor, action events. |
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AbstractList | A computer-implemented method for a socially connectable agent. A non-limiting example of the computer-implemented method includes receiving, by a processor, input events. The method includes evaluating and enacting rules, by the processor, based on the received input events, where the rule include stochastic elements and temporal operators. The method pushes, by the processor, action events that result from the evaluation and enactment of the rules, and initiates, by the processor, action events. |
Author | Seshadri, Padmanabha Venkatagiri Kokku, Ravindranath Neti, Chalapathy Sengupta, Bikram Dey, Prasenjit Sinha, Aditya K Nitta, Satyanarayana V |
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SubjectTerms | ADVERTISING AMUSEMENTS APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE CALCULATING COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS COMPUTING COUNTING CRYPTOGRAPHY DIAGRAMS DISPLAY EDUCATION EDUCATIONAL OR DEMONSTRATION APPLIANCES GAMES GLOBES HUMAN NECESSITIES PHYSICS PLANETARIA SEALS SPORTS TOYS, e.g. TOPS, DOLLS, HOOPS, BUILDING BLOCKS |
Title | SOCIAL LEARNING USING CONNECTED TOYS |
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