SOCIAL LEARNING USING CONNECTED TOYS

A computer-implemented method for a socially connectable agent. A non-limiting example of the computer-implemented method includes receiving, by a processor, input events. The method includes evaluating and enacting rules, by the processor, based on the received input events, where the rule include...

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Main Authors Seshadri, Padmanabha Venkatagiri, Nitta, Satyanarayana V, Sinha, Aditya K, Neti, Chalapathy, Dey, Prasenjit, Sengupta, Bikram, Kokku, Ravindranath
Format Patent
LanguageEnglish
Published 12.03.2020
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Summary:A computer-implemented method for a socially connectable agent. A non-limiting example of the computer-implemented method includes receiving, by a processor, input events. The method includes evaluating and enacting rules, by the processor, based on the received input events, where the rule include stochastic elements and temporal operators. The method pushes, by the processor, action events that result from the evaluation and enactment of the rules, and initiates, by the processor, action events.
Bibliography:Application Number: US201816127547