Apparatus and method for identifying digital gaming activity based upon anonymized keystroke data
A non-transitory computer readable storage medium has instructions executed by a processor to collect keystroke data of a user for a designated time period. A number of distinct keys is derived from the keystroke data. A maximum character frequency is derived from the keystroke data. Digital gaming...
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Main Authors | , , , , |
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Format | Patent |
Language | English |
Published |
10.10.2023
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Subjects | |
Online Access | Get full text |
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Abstract | A non-transitory computer readable storage medium has instructions executed by a processor to collect keystroke data of a user for a designated time period. A number of distinct keys is derived from the keystroke data. A maximum character frequency is derived from the keystroke data. Digital gaming activity is selectively designated based upon the number of distinct keys and the maximum character frequency. |
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AbstractList | A non-transitory computer readable storage medium has instructions executed by a processor to collect keystroke data of a user for a designated time period. A number of distinct keys is derived from the keystroke data. A maximum character frequency is derived from the keystroke data. Digital gaming activity is selectively designated based upon the number of distinct keys and the maximum character frequency. |
Author | Johnson, Ryan T Katsargyri, Georgia-Evangelia Johnson, Lee Gregory Frantz, Michael G Wecht, Kevin J |
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Snippet | A non-transitory computer readable storage medium has instructions executed by a processor to collect keystroke data of a user for a designated time period. A... |
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SubjectTerms | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
Title | Apparatus and method for identifying digital gaming activity based upon anonymized keystroke data |
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