Storage medium having stored therein game program, game apparatus, game system, and game processing method
In a second mode where a first enemy object attacks a player object in a virtual space, no matter which of a switching condition that a second time elapses and a switching condition that the player object gains a second required number of target objects smaller than a first required number before th...
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Main Authors | , , |
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Format | Patent |
Language | English |
Published |
24.01.2023
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Subjects | |
Online Access | Get full text |
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Abstract | In a second mode where a first enemy object attacks a player object in a virtual space, no matter which of a switching condition that a second time elapses and a switching condition that the player object gains a second required number of target objects smaller than a first required number before the second time elapses is satisfied, a game mode is switched to a first mode where the first enemy object does not attack the player object. |
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AbstractList | In a second mode where a first enemy object attacks a player object in a virtual space, no matter which of a switching condition that a second time elapses and a switching condition that the player object gains a second required number of target objects smaller than a first required number before the second time elapses is satisfied, a game mode is switched to a first mode where the first enemy object does not attack the player object. |
Author | Hiratake, Shinya Ando, Katsuyasu Motokura, Kenta |
Author_xml | – fullname: Hiratake, Shinya – fullname: Ando, Katsuyasu – fullname: Motokura, Kenta |
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Snippet | In a second mode where a first enemy object attacks a player object in a virtual space, no matter which of a switching condition that a second time elapses and... |
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SubjectTerms | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
Title | Storage medium having stored therein game program, game apparatus, game system, and game processing method |
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