Augmented reality spaces with adaptive rules

A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wear...

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Main Authors Hastings, Ryan L, Steed, Jonathan T, Latta, Stephen G, McCulloch, Daniel J, Geisner, Kevin A, Scavezze, Michael J, Scott, Jason, Bennett, Darren, Mount, Brian J
Format Patent
LanguageEnglish
Published 28.08.2018
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Abstract A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
AbstractList A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
Author Mount, Brian J
Scott, Jason
Bennett, Darren
McCulloch, Daniel J
Scavezze, Michael J
Geisner, Kevin A
Hastings, Ryan L
Steed, Jonathan T
Latta, Stephen G
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– fullname: Scott, Jason
– fullname: Bennett, Darren
– fullname: Mount, Brian J
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Snippet A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment...
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SubjectTerms ADVERTISING
AMUSEMENTS
ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICESUSING STATIC MEANS TO PRESENT VARIABLE INFORMATION
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
COMPUTING
COUNTING
CRYPTOGRAPHY
DISPLAY
EDUCATION
ELECTRIC DIGITAL DATA PROCESSING
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SEALS
SPORTS
VIDEO GAMES
Title Augmented reality spaces with adaptive rules
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