GAME DEVICE, COMPUTER PROGRAM USED THEREIN, AND CONTROL METHOD
A game machine includes: a monitor (2) that displays and outputs a game screen (40R); a control panel (3) that includes volume controllers (9) operated so as to change a position of an outer circumferential portion (SP) of a knob portion (9T); a external storage device (20) that stores sequence data...
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Main Authors | , , , , , , , , |
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Format | Patent |
Language | English Korean |
Published |
14.05.2013
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Subjects | |
Online Access | Get full text |
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Summary: | A game machine includes: a monitor (2) that displays and outputs a game screen (40R); a control panel (3) that includes volume controllers (9) operated so as to change a position of an outer circumferential portion (SP) of a knob portion (9T); a external storage device (20) that stores sequence data (30) in which a reference timing at which the volume controllers (9) are operated during a game is associated with a reference position at which the outer circumferential portion (SP) is to be positioned at the reference timing. And, the game machine teaches information of the reference timing and the reference position to a player, based on the sequence data (30). |
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Bibliography: | Application Number: KR20137002637 |