INFORMATION PROCESSING SYSTEM, GAME PROGRAM, AND INFORMATION PROCESSING METHOD
To provide an information processing system capable of storing a state of an object medium, such as cost and an in-game currency, and changing to the state of an object medium stored by storage processing when a predetermined condition is satisfied.SOLUTION: Obtained is an information processing sys...
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Format | Patent |
Language | English Japanese |
Published |
18.03.2024
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Abstract | To provide an information processing system capable of storing a state of an object medium, such as cost and an in-game currency, and changing to the state of an object medium stored by storage processing when a predetermined condition is satisfied.SOLUTION: Obtained is an information processing system or the like having a storage processing portion for executing storage processing for storing a first state of an object medium consumed in a game according to consumption of value, and a change processing portion for executing change processing for changing the state of the object medium to a second state based on the first state stored by the storage processing when a predetermined change condition is satisfied.SELECTED DRAWING: Figure 1
【課題】コストやゲーム内通貨等の対象媒体の状態を記憶し、所定の条件を満たす場合に保存処理により記憶された対象媒体の状態に変更することが可能な情報処理システムを提供することを目的とする。【解決手段】本発明によれば、対価の消費に応じて、ゲーム内で消費される対象媒体の第1状態を記憶する保存処理を実行する保存処理部と、所定の変更条件を満たす場合に、前記対象媒体の状態を前記保存処理により記憶された前記第1状態に基づく第2状態に変更する変更処理を実行する変更処理部と、を備えることを特徴とする情報処理システム等が得られる。【選択図】図1 |
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AbstractList | To provide an information processing system capable of storing a state of an object medium, such as cost and an in-game currency, and changing to the state of an object medium stored by storage processing when a predetermined condition is satisfied.SOLUTION: Obtained is an information processing system or the like having a storage processing portion for executing storage processing for storing a first state of an object medium consumed in a game according to consumption of value, and a change processing portion for executing change processing for changing the state of the object medium to a second state based on the first state stored by the storage processing when a predetermined change condition is satisfied.SELECTED DRAWING: Figure 1
【課題】コストやゲーム内通貨等の対象媒体の状態を記憶し、所定の条件を満たす場合に保存処理により記憶された対象媒体の状態に変更することが可能な情報処理システムを提供することを目的とする。【解決手段】本発明によれば、対価の消費に応じて、ゲーム内で消費される対象媒体の第1状態を記憶する保存処理を実行する保存処理部と、所定の変更条件を満たす場合に、前記対象媒体の状態を前記保存処理により記憶された前記第1状態に基づく第2状態に変更する変更処理を実行する変更処理部と、を備えることを特徴とする情報処理システム等が得られる。【選択図】図1 |
Author | HUANG SHENGWEN |
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DocumentTitleAlternate | 情報処理システム、ゲームプログラム、情報処理方法 |
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Snippet | To provide an information processing system capable of storing a state of an object medium, such as cost and an in-game currency, and changing to the state of... |
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SubjectTerms | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
Title | INFORMATION PROCESSING SYSTEM, GAME PROGRAM, AND INFORMATION PROCESSING METHOD |
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