PACHINKO GAME MACHINE

To provide a Pachinko game machine capable of enhancing game interest.SOLUTION: In a game machine, a game state shift to which occurs when a result of a win/lose lottery based on random numbers is win and after a special game executed after a special symbol is stop-displayed in a specific mode A is...

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Main Authors NAKAYA YASUBUMI, TERASHIMA ISAO, KUSUNO SATOSHI, KANEKO SACHIHISA
Format Patent
LanguageEnglish
Japanese
Published 14.10.2022
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Abstract To provide a Pachinko game machine capable of enhancing game interest.SOLUTION: In a game machine, a game state shift to which occurs when a result of a win/lose lottery based on random numbers is win and after a special game executed after a special symbol is stop-displayed in a specific mode A is over and a game state shift to which occurs when a result of a win/lose lottery based on random numbers is win and after the special game executed after a special symbol is stop-displayed in a specific mode B is over are the same. On the other hand, a unit game standby time in which a result of a win/lose lottery based on random numbers is win and which is spent after a prescribed number round unit game executed in a special game executed after the special symbol is stop-displayed in the specific mode A until the next unit game to the prescribed number round one starts to be executed can differ from a unit game standby time in which a result of a win/lose lottery based on random numbers is win and which is spent after a prescribed number round unit game executed in a special game that is executed after the special symbol is stop-displayed in the specific mode B until the next unit game to the prescribed number round game starts to be executed.SELECTED DRAWING: Figure 95 【課題】遊技の興趣性の向上を図ることのできるぱちんこ遊技機を提供する。【解決手段】乱数に基づく当否抽選の結果が当選であって特別図柄が特定態様Aにて停止表示した後に実行される特別遊技の実行終了後に移行する遊技状態と、乱数に基づく当否抽選の結果が当選であって特別図柄が特定態様Bにて停止表示した後に実行される特別遊技の実行終了後に移行する遊技状態とは同じ遊技状態である一方で、乱数に基づく当否抽選の結果が当選であって特別図柄が特定態様Aにて停止表示した後に実行される特別遊技にて実行される所定回数目の単位遊技が実行終了してから当該所定回数目の次回の単位遊技が実行開始するまでの単位遊技待機時間と、乱数に基づく当否抽選の結果が当選であって特別図柄が特定態様Bにて停止表示した後に実行される特別遊技にて実行される当該所定回数目の単位遊技が実行終了してから当該所定回数目の次回の単位遊技が実行開始するまでの単位遊技待機時間とが異なり得るよう構成されている。【選択図】 図95
AbstractList To provide a Pachinko game machine capable of enhancing game interest.SOLUTION: In a game machine, a game state shift to which occurs when a result of a win/lose lottery based on random numbers is win and after a special game executed after a special symbol is stop-displayed in a specific mode A is over and a game state shift to which occurs when a result of a win/lose lottery based on random numbers is win and after the special game executed after a special symbol is stop-displayed in a specific mode B is over are the same. On the other hand, a unit game standby time in which a result of a win/lose lottery based on random numbers is win and which is spent after a prescribed number round unit game executed in a special game executed after the special symbol is stop-displayed in the specific mode A until the next unit game to the prescribed number round one starts to be executed can differ from a unit game standby time in which a result of a win/lose lottery based on random numbers is win and which is spent after a prescribed number round unit game executed in a special game that is executed after the special symbol is stop-displayed in the specific mode B until the next unit game to the prescribed number round game starts to be executed.SELECTED DRAWING: Figure 95 【課題】遊技の興趣性の向上を図ることのできるぱちんこ遊技機を提供する。【解決手段】乱数に基づく当否抽選の結果が当選であって特別図柄が特定態様Aにて停止表示した後に実行される特別遊技の実行終了後に移行する遊技状態と、乱数に基づく当否抽選の結果が当選であって特別図柄が特定態様Bにて停止表示した後に実行される特別遊技の実行終了後に移行する遊技状態とは同じ遊技状態である一方で、乱数に基づく当否抽選の結果が当選であって特別図柄が特定態様Aにて停止表示した後に実行される特別遊技にて実行される所定回数目の単位遊技が実行終了してから当該所定回数目の次回の単位遊技が実行開始するまでの単位遊技待機時間と、乱数に基づく当否抽選の結果が当選であって特別図柄が特定態様Bにて停止表示した後に実行される特別遊技にて実行される当該所定回数目の単位遊技が実行終了してから当該所定回数目の次回の単位遊技が実行開始するまでの単位遊技待機時間とが異なり得るよう構成されている。【選択図】 図95
Author KANEKO SACHIHISA
NAKAYA YASUBUMI
TERASHIMA ISAO
KUSUNO SATOSHI
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Snippet To provide a Pachinko game machine capable of enhancing game interest.SOLUTION: In a game machine, a game state shift to which occurs when a result of a...
SourceID epo
SourceType Open Access Repository
SubjectTerms AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
Title PACHINKO GAME MACHINE
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