GAME MACHINE

To provide novel game properties which allows for a change of a game state by a technical intervention element even in a game machine having a specification not allowing for a change of a game state.SOLUTION: In a condition device without an RT state transition and a bonus state transition, there is...

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Main Authors KIKUKAWA TAKESHI, TANADA RYUHEI, SHIMIZU SHOTA, HAYASHI EIJI, IMAMURA RYOSUKE, IIZUKA TATSUKI, UMETSU HIROKAZU, YOKOMICHI RYUTA, NISHIGUCHI RYOTA, MORISHITA YUKI
Format Patent
LanguageEnglish
Japanese
Published 31.03.2022
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Abstract To provide novel game properties which allows for a change of a game state by a technical intervention element even in a game machine having a specification not allowing for a change of a game state.SOLUTION: In a condition device without an RT state transition and a bonus state transition, there is a predetermined drawing pattern combination which can be stopped and displayed by a predetermined push order. The predetermined drawing pattern combination may or may not be displayed by an aiming push. When the predetermined drawing pattern combination is stopped and displayed by the predetermined push order and the aiming push, a sub bonus is started. When the predetermined drawing pattern combination is not stopped and displayed by the predetermined push order and the aiming push, the sub bonus is not started. The predetermined push order is a push order in which a base in a normal condition does not become the lowest.SELECTED DRAWING: Figure 1 【課題】遊技状態が変更できないような仕様の遊技機であっても、技術介入要素により遊技状態の変更が可能な新規なゲーム性を提供する。【解決手段】RT状態移行、及びボーナス状態移行を伴わない条件装置において、所定の押し順により停止表示可能な所定図柄組合せを備え、所定図柄組合せは目押しにより表示する場合と表示しない場合とを有し、所定の押し順、且つ目押しにより所定図柄組合せが停止表示した場合はサブボーナスを開始させ、所定の押し順、且つ目押しにより所定図柄組合せが停止表示しなかった場合はサブボーナスを開始させず、所定の押し順は通常時のベースが最も低くならない押し順である。【選択図】 図1
AbstractList To provide novel game properties which allows for a change of a game state by a technical intervention element even in a game machine having a specification not allowing for a change of a game state.SOLUTION: In a condition device without an RT state transition and a bonus state transition, there is a predetermined drawing pattern combination which can be stopped and displayed by a predetermined push order. The predetermined drawing pattern combination may or may not be displayed by an aiming push. When the predetermined drawing pattern combination is stopped and displayed by the predetermined push order and the aiming push, a sub bonus is started. When the predetermined drawing pattern combination is not stopped and displayed by the predetermined push order and the aiming push, the sub bonus is not started. The predetermined push order is a push order in which a base in a normal condition does not become the lowest.SELECTED DRAWING: Figure 1 【課題】遊技状態が変更できないような仕様の遊技機であっても、技術介入要素により遊技状態の変更が可能な新規なゲーム性を提供する。【解決手段】RT状態移行、及びボーナス状態移行を伴わない条件装置において、所定の押し順により停止表示可能な所定図柄組合せを備え、所定図柄組合せは目押しにより表示する場合と表示しない場合とを有し、所定の押し順、且つ目押しにより所定図柄組合せが停止表示した場合はサブボーナスを開始させ、所定の押し順、且つ目押しにより所定図柄組合せが停止表示しなかった場合はサブボーナスを開始させず、所定の押し順は通常時のベースが最も低くならない押し順である。【選択図】 図1
Author UMETSU HIROKAZU
HAYASHI EIJI
NISHIGUCHI RYOTA
TANADA RYUHEI
MORISHITA YUKI
IMAMURA RYOSUKE
IIZUKA TATSUKI
KIKUKAWA TAKESHI
SHIMIZU SHOTA
YOKOMICHI RYUTA
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Snippet To provide novel game properties which allows for a change of a game state by a technical intervention element even in a game machine having a specification...
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SubjectTerms AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
Title GAME MACHINE
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