GAME MACHINE
To provide a game machine in which a notification of information is appropriately controlled.SOLUTION: In a predetermined game, a game can be carried out by inputting a game value of either of a first stipulated number or a second stipulated number. The game carried out by inputting the game value o...
Saved in:
Main Authors | , , , , , , , , |
---|---|
Format | Patent |
Language | English Japanese |
Published |
09.03.2022
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | To provide a game machine in which a notification of information is appropriately controlled.SOLUTION: In a predetermined game, a game can be carried out by inputting a game value of either of a first stipulated number or a second stipulated number. The game carried out by inputting the game value of the second stipulated number has a lower performance related to an instruction performance than that of the game carried out by inputting the game value of the first stipulated number. Performance control means 100: displays a special image for imparting the game in the second stipulated number on a display device 13, when the game in the second stipulated number is started; does not realize a state in which the special image is not displayed, at a predetermined timing at or after a last push operation of a stop button, when a replay is won in the game in the second stipulated number; and displays, when settlement processing is executed at a timing at or after the predetermined timing, the special image even after settlement processing.SELECTED DRAWING: Figure 7
【課題】情報の報知が適切に制御された遊技機を提供する。【解決手段】所定の遊技において、第1規定数または第2規定数のいずれかの遊技価値の投入で遊技を行うことが可能であり、前記第2規定数の遊技価値の投入で行われる遊技は、前記第1規定数の遊技価値の投入で行われる遊技よりも、指示演出に関する性能が低くなっており、演出制御手段100は、前記第2規定数での遊技が開始されると、前記第2規定数での遊技であることを知らせる特殊画像を表示装置13に表示させ、前記第2規定数での遊技でリプレイに当選すると、最後のストップボタンの押下操作以降の所定のタイミングで、前記特殊画像を表示させない状態とせず、前記所定のタイミング以降のタイミングで精算処理が実行された場合に、前記精算処理が完了した後にも前記特殊画像を表示させる。【選択図】図7 |
---|---|
Bibliography: | Application Number: JP20200141526 |