GAME MACHINE
To provide a game machine capable of improving player's desire to play a game by enhancing an attention degree to the game and the amusement of the game.SOLUTION: A game machine 10 reflects, in operation performance processing for reflecting an operation of an operation button 22 according to a...
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Main Authors | , , , , |
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Format | Patent |
Language | English Japanese |
Published |
13.05.2021
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Subjects | |
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Abstract | To provide a game machine capable of improving player's desire to play a game by enhancing an attention degree to the game and the amusement of the game.SOLUTION: A game machine 10 reflects, in operation performance processing for reflecting an operation of an operation button 22 according to a predetermined operation method in a performance, operations of the operation button 22 received by operation reception means during between the notification of the operation method and the notification of an operation start instruction in the performance in a lower ratio than operations of the operation button 22 received by the operation reception means during between the notification of the operation start instruction and the elapse of an operation effective period (S2701 to S2703).SELECTED DRAWING: Figure 29
【課題】遊技への注目度や遊技の興趣を高めて遊技者の遊技意欲を向上させることのできる遊技機を提供すること。【解決手段】本発明に係る遊技機10では、予め定められた操作方法に従った操作ボタン22の操作を演出に反映させる操作演出処理において、前記操作方法が通知されてから操作開始指示が通知されるまでの間に操作受付手段により受け付けられる操作ボタン22の操作を、前記操作開始指示が通知されてから操作有効期間が経過するまでの間に前記操作受付手段により受け付けられる操作ボタン22の操作よりも低い割合で前記演出に反映させる(S2701〜S2703)。【選択図】図29 |
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AbstractList | To provide a game machine capable of improving player's desire to play a game by enhancing an attention degree to the game and the amusement of the game.SOLUTION: A game machine 10 reflects, in operation performance processing for reflecting an operation of an operation button 22 according to a predetermined operation method in a performance, operations of the operation button 22 received by operation reception means during between the notification of the operation method and the notification of an operation start instruction in the performance in a lower ratio than operations of the operation button 22 received by the operation reception means during between the notification of the operation start instruction and the elapse of an operation effective period (S2701 to S2703).SELECTED DRAWING: Figure 29
【課題】遊技への注目度や遊技の興趣を高めて遊技者の遊技意欲を向上させることのできる遊技機を提供すること。【解決手段】本発明に係る遊技機10では、予め定められた操作方法に従った操作ボタン22の操作を演出に反映させる操作演出処理において、前記操作方法が通知されてから操作開始指示が通知されるまでの間に操作受付手段により受け付けられる操作ボタン22の操作を、前記操作開始指示が通知されてから操作有効期間が経過するまでの間に前記操作受付手段により受け付けられる操作ボタン22の操作よりも低い割合で前記演出に反映させる(S2701〜S2703)。【選択図】図29 |
Author | HARADA SHIHO MASUKO NAOTO IKEDA DAISUKE SHIMOJIMA KAZUYA FUSHIYA KEISUKE |
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RelatedCompanies | SANYO PRODUCT CO LTD |
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Snippet | To provide a game machine capable of improving player's desire to play a game by enhancing an attention degree to the game and the amusement of the... |
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SubjectTerms | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
Title | GAME MACHINE |
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