GAME DEVICE
To easily create performance information when executing an emission performance by providing a business game device with an illumination part.SOLUTION: A game device 1000 for performing a prize acquisition game includes an illumination part 1030 realized by a tape LED 10 on a front of a case for div...
Saved in:
Main Authors | , , |
---|---|
Format | Patent |
Language | English Japanese |
Published |
26.11.2020
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | To easily create performance information when executing an emission performance by providing a business game device with an illumination part.SOLUTION: A game device 1000 for performing a prize acquisition game includes an illumination part 1030 realized by a tape LED 10 on a front of a case for dividing a game space 1200. The illumination part 1030 is subject to emission control on the basis of performance information for determining an emission performance of the illumination part 1030. The performance information is composed by combining emission patterns for emission control with the tape LED 10 as a unit. The emission patterns are composed by combining optical components determined as control data for changing at least one of an emission position, an emission color, and emission brightness with a lapse of time.SELECTED DRAWING: Figure 1
【課題】業務用ゲーム装置に電飾部を設けて発光演出を行う場合の演出情報の作成を容易に行えるようにすること。【解決手段】景品獲得ゲームを行うゲーム装置1000には、ゲーム空間1200を区画するケースの前面に、テープLED10で実現される電飾部1030が設けられている。電飾部1030は、当該電飾部1030の発光演出を定めた演出情報に基づいて発光制御される。演出情報は、テープLED10を単位として発光制御する発光パターンを組み合わせて構成される。発光パターンは、発光位置、発光色および発光輝度のうちの少なくとも1つを時間経過に従って変化させる制御データとして定められた光部品を組み合わせて構成される。【選択図】図1 |
---|---|
Bibliography: | Application Number: JP20190095015 |