CONTROL PROGRAM, CONTROL METHOD, AND COMPUTER
To provide a control program capable of improving diversity of a match game using a game medium.SOLUTION: A control program is a control program of a computer that includes a storage unit and executes a match game. The storage unit stores a game medium and an attribute value of each of three or more...
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Main Authors | , , |
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Format | Patent |
Language | English Japanese |
Published |
13.08.2020
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Subjects | |
Online Access | Get full text |
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Summary: | To provide a control program capable of improving diversity of a match game using a game medium.SOLUTION: A control program is a control program of a computer that includes a storage unit and executes a match game. The storage unit stores a game medium and an attribute value of each of three or more attributes of the game medium in association with each other for each of a plurality of players. The computer is caused to select a first attribute out of the three or more attributes based on the attribute value of each of the three or more attributes of a first player, select a second attribute different from the first attribute out of the three or more attributes based on the attribute value of each of the three or more attributes of a second player, and executes a battle between the game medium of the first player and the game medium of the second player using the attribute values of the selected first attribute and second attribute.SELECTED DRAWING: Figure 3
【課題】ゲーム媒体を用いる対戦ゲームにおける多様性を向上させることを可能とする制御プログラムを提供する。【解決手段】制御プログラムは、記憶部を備え、対戦ゲームを実行するコンピュータの制御プログラムであって、記憶部には、複数のプレイヤ毎に、ゲーム媒体と、ゲーム媒体が有する三つ以上の属性毎の属性値とが関連付けて記憶され、第1のプレイヤの三つ以上の属性毎の属性値に基づいて、三つ以上の属性の中から第1の属性を選択し、第2のプレイヤの三つ以上の属性毎の属性値に基づいて、三つ以上の属性の中から第1の属性と異なる第2の属性を選択し、選択された第1の属性及び第2の属性の属性値を用いて、第1のプレイヤのゲーム媒体と第2のプレイヤのゲーム媒体とのバトルを実行することをコンピュータに実行させる。【選択図】図3 |
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Bibliography: | Application Number: JP20200079000 |