GAME MACHINE
To provide a game machine capable of monitoring a non-game state without using a demonstration command.SOLUTION: In a game machine according to the present invention, a main control part includes first monitor means for monitoring a non-game state, and first non-game state determination means for de...
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Main Authors | , , |
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Format | Patent |
Language | English Japanese |
Published |
02.07.2020
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Subjects | |
Online Access | Get full text |
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Summary: | To provide a game machine capable of monitoring a non-game state without using a demonstration command.SOLUTION: In a game machine according to the present invention, a main control part includes first monitor means for monitoring a non-game state, and first non-game state determination means for determining whether or not to perform specific processing for a non-game state time, on the basis of a monitor result by the first monitor means, and a sub-control part includes second monitor means for monitoring the non-game state, second non-game state determination means for determining whether or not to perform specific presentation processing for the non-game state time, on the basis of a monitor result by the second monitor means, and non-game time presentation performance means for performing the specific presentation processing for the non-game state time, if the specific presentation processing for the non-game state time is determined to be performed by the second non-game state determination means.SELECTED DRAWING: Figure 122
【課題】 デモコマンドを使用することなく、非遊技状態を監視することが可能な遊技機を提供する。【解決手段】 本発明の遊技機では、主制御部は、非遊技状態を監視する第1の監視手段と、第1の監視手段による監視結果に基づいて、非遊技状態時用の特定の処理を行うか否かを判定する第1非遊技状態判定手段と、を有し、副制御部は、非遊技状態を監視する第2の監視手段と、第2の監視手段による監視結果に基づいて、非遊技状態時用の特定の演出処理を行うか否かを判定する第2非遊技状態判定手段と、第2非遊技状態判定手段により非遊技状態時用の特定の演出処理を行うと判定された場合に、非遊技状態時用の特定の演出処理を行う非遊技時演出実行手段とを有する。【選択図】 図122 |
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Bibliography: | Application Number: JP20200041114 |